Interface GPUDevice
adapterInfo: GPUAdapterInfo;
features: GPUSupportedFeatures;
label: string;
limits: GPUSupportedLimits;
lost: Promise<GPUDeviceLostInfo>;
onuncapturederror:
| ((this: GPUDevice, ev: GPUUncapturedErrorEvent) => any)
| null;
queue: GPUQueue;
addEventListener<K extends "uncapturederror">(
type: K,
listener: (this: GPUDevice, ev: GPUDeviceEventMap[K]) => any,
options?: boolean | AddEventListenerOptions,
): void;
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | AddEventListenerOptions,
): void;
createBindGroup(descriptor: GPUBindGroupDescriptor): GPUBindGroup;
createBindGroupLayout(
descriptor: GPUBindGroupLayoutDescriptor,
): GPUBindGroupLayout;
createBuffer(descriptor: GPUBufferDescriptor): GPUBuffer;
createCommandEncoder(
descriptor?: GPUCommandEncoderDescriptor,
): GPUCommandEncoder;
createComputePipeline(
descriptor: GPUComputePipelineDescriptor,
): GPUComputePipeline;
createComputePipelineAsync(
descriptor: GPUComputePipelineDescriptor,
): Promise<GPUComputePipeline>;
createPipelineLayout(
descriptor: GPUPipelineLayoutDescriptor,
): GPUPipelineLayout;
createQuerySet(descriptor: GPUQuerySetDescriptor): GPUQuerySet;
createRenderBundleEncoder(
descriptor: GPURenderBundleEncoderDescriptor,
): GPURenderBundleEncoder;
createRenderPipeline(
descriptor: GPURenderPipelineDescriptor,
): GPURenderPipeline;
createRenderPipelineAsync(
descriptor: GPURenderPipelineDescriptor,
): Promise<GPURenderPipeline>;
createSampler(descriptor?: GPUSamplerDescriptor): GPUSampler;
createShaderModule(descriptor: GPUShaderModuleDescriptor): GPUShaderModule;
createTexture(descriptor: GPUTextureDescriptor): GPUTexture;
destroy(): void;
dispatchEvent(event: Event): boolean;
importExternalTexture(
descriptor: GPUExternalTextureDescriptor,
): GPUExternalTexture;
popErrorScope(): Promise<GPUError | null>;
pushErrorScope(filter: GPUErrorFilter): void;
removeEventListener<K extends "uncapturederror">(
type: K,
listener: (this: GPUDevice, ev: GPUDeviceEventMap[K]) => any,
options?: boolean | EventListenerOptions,
): void;
removeEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | EventListenerOptions,
): void;
}
Hierarchy (View Summary)
- EventTarget
- GPUObjectBase
- GPUDevice
Index
Properties
Methods
Properties
ReadonlyadapterInfo
The adapterInfo read-only property of the GPUDevice interface returns a GPUAdapterInfo object containing identifying information about the device's originating adapter.
Readonlyfeatures
The features read-only property of the GPUDevice interface returns a GPUSupportedFeatures object that describes additional functionality supported by the device. Only features requested during the creation of the device (i.e., when GPUAdapter.requestDevice() is called) are included.
label
Readonlylimits
The limits read-only property of the GPUDevice interface returns a GPUSupportedLimits object that describes the limits supported by the device. All limit values will be included, and the limits requested during the creation of the device (i.e., when GPUAdapter.requestDevice() is called) will be reflected in those values.
Readonlylost
The lost read-only property of the GPUDevice interface contains a Promise that remains pending throughout the device's lifetime and resolves with a GPUDeviceLostInfo object when the device is lost.
onuncapturederror
Readonlyqueue
The queue read-only property of the GPUDevice interface returns the primary GPUQueue for the device.
Methods
addEventListener
-
addEventListener<K extends "uncapturederror">(
type: K,
listener: (this: GPUDevice, ev: GPUDeviceEventMap[K]) => any,
options?: boolean | AddEventListenerOptions,
): voidThe
addEventListener()method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.Type Parameters
- K extends "uncapturederror"
Parameters
- type: K
- listener: (this: GPUDevice, ev: GPUDeviceEventMap[K]) => any
Optionaloptions: boolean | AddEventListenerOptions
Returns void
-
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | AddEventListenerOptions,
): voidThe
addEventListener()method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.Parameters
- type: string
- listener: EventListenerOrEventListenerObject
Optionaloptions: boolean | AddEventListenerOptions
Returns void
createBindGroup
-
The
createBindGroup()method of the GPUDevice interface creates a GPUBindGroup based on a GPUBindGroupLayout that defines a set of resources to be bound together in a group and how those resources are used in shader stages.Parameters
- descriptor: GPUBindGroupDescriptor
Returns GPUBindGroup
createBindGroupLayout
-
The
createBindGroupLayout()method of the GPUDevice interface creates a GPUBindGroupLayout that defines the structure and purpose of related GPU resources such as buffers that will be used in a pipeline, and is used as a template when creating GPUBindGroups.Parameters
- descriptor: GPUBindGroupLayoutDescriptor
Returns GPUBindGroupLayout
createBuffer
-
The
createBuffer()method of the GPUDevice interface creates a GPUBuffer in which to store raw data to use in GPU operations.Parameters
- descriptor: GPUBufferDescriptor
Returns GPUBuffer
createCommandEncoder
-
The
createCommandEncoder()method of the GPUDevice interface creates a GPUCommandEncoder, used to encode commands to be issued to the GPU.Parameters
Optionaldescriptor: GPUCommandEncoderDescriptor
Returns GPUCommandEncoder
createComputePipeline
-
The
createComputePipeline()method of the GPUDevice interface creates a GPUComputePipeline that can control the compute shader stage and be used in a GPUComputePassEncoder.Parameters
- descriptor: GPUComputePipelineDescriptor
Returns GPUComputePipeline
createComputePipelineAsync
-
The
createComputePipelineAsync()method of the GPUDevice interface returns a Promise that fulfills with a GPUComputePipeline, which can control the compute shader stage and be used in a GPUComputePassEncoder, once the pipeline can be used without any stalling.Parameters
- descriptor: GPUComputePipelineDescriptor
Returns Promise<GPUComputePipeline>
createPipelineLayout
-
The
createPipelineLayout()method of the GPUDevice interface creates a GPUPipelineLayout that defines the GPUBindGroupLayouts used by a pipeline. GPUBindGroups used with the pipeline during command encoding must have compatible GPUBindGroupLayouts.Parameters
- descriptor: GPUPipelineLayoutDescriptor
Returns GPUPipelineLayout
createQuerySet
-
The
createQuerySet()method of the GPUDevice interface creates a GPUQuerySet that can be used to record the results of queries on passes, such as occlusion or timestamp queries.Parameters
- descriptor: GPUQuerySetDescriptor
Returns GPUQuerySet
createRenderBundleEncoder
-
The
createRenderBundleEncoder()method of the GPUDevice interface creates a GPURenderBundleEncoder that can be used to pre-record bundles of commands. These can be reused in GPURenderPassEncoders via the executeBundles() method, as many times as required.Parameters
- descriptor: GPURenderBundleEncoderDescriptor
Returns GPURenderBundleEncoder
createRenderPipeline
-
The
createRenderPipeline()method of the GPUDevice interface creates a GPURenderPipeline that can control the vertex and fragment shader stages and be used in a GPURenderPassEncoder or GPURenderBundleEncoder.Parameters
- descriptor: GPURenderPipelineDescriptor
Returns GPURenderPipeline
createRenderPipelineAsync
-
The
createRenderPipelineAsync()method of the GPUDevice interface returns a Promise that fulfills with a GPURenderPipeline, which can control the vertex and fragment shader stages and be used in a GPURenderPassEncoder or GPURenderBundleEncoder, once the pipeline can be used without any stalling.Parameters
- descriptor: GPURenderPipelineDescriptor
Returns Promise<GPURenderPipeline>
createSampler
-
The
createSampler()method of the GPUDevice interface creates a GPUSampler, which controls how shaders transform and filter texture resource data.Parameters
Optionaldescriptor: GPUSamplerDescriptor
Returns GPUSampler
createShaderModule
-
The
createShaderModule()method of the GPUDevice interface creates a GPUShaderModule from a string of WGSL source code.Parameters
- descriptor: GPUShaderModuleDescriptor
Returns GPUShaderModule
createTexture
-
The
createTexture()method of the GPUDevice interface creates a GPUTexture in which to store 1D, 2D, or 3D arrays of data, such as images, to use in GPU rendering operations.Parameters
- descriptor: GPUTextureDescriptor
Returns GPUTexture
destroy
-
The
destroy()method of the GPUDevice interface destroys the device, preventing further operations on it.Returns void
dispatchEvent
-
The
dispatchEvent()method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) also apply to events dispatched manually with dispatchEvent().Parameters
- event: Event
Returns boolean
importExternalTexture
-
The
importExternalTexture()method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.Parameters
- descriptor: GPUExternalTextureDescriptor
Returns GPUExternalTexture
popErrorScope
-
The
popErrorScope()method of the GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.Returns Promise<GPUError | null>
pushErrorScope
-
The
pushErrorScope()method of the GPUDevice interface pushes a new GPU error scope onto the device's error scope stack, allowing you to capture errors of a particular type.Parameters
- filter: GPUErrorFilter
Returns void
removeEventListener
-
removeEventListener<K extends "uncapturederror">(
type: K,
listener: (this: GPUDevice, ev: GPUDeviceEventMap[K]) => any,
options?: boolean | EventListenerOptions,
): voidThe
removeEventListener()method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener() from the target. The event listener to be removed is identified using a combination of the event type, the event listener function itself, and various optional options that may affect the matching process; see Matching event listeners for removal.Type Parameters
- K extends "uncapturederror"
Parameters
- type: K
- listener: (this: GPUDevice, ev: GPUDeviceEventMap[K]) => any
Optionaloptions: boolean | EventListenerOptions
Returns void
-
removeEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | EventListenerOptions,
): voidThe
removeEventListener()method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener() from the target. The event listener to be removed is identified using a combination of the event type, the event listener function itself, and various optional options that may affect the matching process; see Matching event listeners for removal.Parameters
- type: string
- listener: EventListenerOrEventListenerObject
Optionaloptions: boolean | EventListenerOptions
Returns void
The
GPUDeviceinterface of the WebGPU API represents a logical GPU device. This is the main interface through which the majority of WebGPU functionality is accessed. Available only in secure contexts.MDN Reference