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Interface DOMMatrix
a: number;
b: number;
c: number;
d: number;
e: number;
f: number;
is2D: boolean;
isIdentity: boolean;
m11: number;
m12: number;
m13: number;
m14: number;
m21: number;
m22: number;
m23: number;
m24: number;
m31: number;
m32: number;
m33: number;
m34: number;
m41: number;
m42: number;
m43: number;
m44: number;
flipX(): DOMMatrix;
flipY(): DOMMatrix;
inverse(): DOMMatrix;
invertSelf(): DOMMatrix;
multiply(other?: DOMMatrixInit): DOMMatrix;
multiplySelf(other?: DOMMatrixInit): DOMMatrix;
preMultiplySelf(other?: DOMMatrixInit): DOMMatrix;
rotate(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
rotateAxisAngle(
x?: number,
y?: number,
z?: number,
angle?: number,
): DOMMatrix;
rotateAxisAngleSelf(
x?: number,
y?: number,
z?: number,
angle?: number,
): DOMMatrix;
rotateFromVector(x?: number, y?: number): DOMMatrix;
rotateFromVectorSelf(x?: number, y?: number): DOMMatrix;
rotateSelf(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
scale(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix;
scale3d(
scale?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix;
scale3dSelf(
scale?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix;
scaleNonUniform(scaleX?: number, scaleY?: number): DOMMatrix;
scaleSelf(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix;
setMatrixValue(transformList: string): DOMMatrix;
skewX(sx?: number): DOMMatrix;
skewXSelf(sx?: number): DOMMatrix;
skewY(sy?: number): DOMMatrix;
skewYSelf(sy?: number): DOMMatrix;
toFloat32Array(): Float32Array<ArrayBuffer>;
toFloat64Array(): Float64Array<ArrayBuffer>;
toJSON(): any;
toString(): string;
transformPoint(point?: DOMPointInit): DOMPoint;
translate(tx?: number, ty?: number, tz?: number): DOMMatrix;
translateSelf(tx?: number, ty?: number, tz?: number): DOMMatrix;
}
Hierarchy (View Summary)
- DOMMatrixReadOnly
- DOMMatrix
Index
Properties
Methods
Properties
a
b
c
d
e
f
Readonlyis2D
The readonly is2D property of the DOMMatrixReadOnly interface is a Boolean flag that is true when the matrix is 2D. The value is true if the matrix was initialized as a 2D matrix and only 2D transformation operations were applied. Otherwise, the matrix is defined in 3D, and is2D is false.
ReadonlyisIdentity
The readonly isIdentity property of the DOMMatrixReadOnly interface is a Boolean whose value is true if the matrix is the identity matrix.
m11
m12
m13
m14
m21
m22
m23
m24
m31
m32
m33
m34
m41
m42
m43
m44
Methods
flipX
-
The
flipX()method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix flipped about the x-axis. This is equivalent to multiplying the matrix by DOMMatrix(-1, 0, 0, 1, 0, 0). The original matrix is not modified.Returns DOMMatrix
flipY
-
The
flipY()method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix flipped about the y-axis. This is equivalent to multiplying the matrix by DOMMatrix(1, 0, 0, -1, 0, 0). The original matrix is not modified.Returns DOMMatrix
inverse
-
The
inverse()method of the DOMMatrixReadOnly interface creates a new matrix which is the inverse of the original matrix. If the matrix cannot be inverted, the new matrix's components are all set to NaN and its is2D property is set to false. The original matrix is not changed.Returns DOMMatrix
invertSelf
-
The
invertSelf()method of the DOMMatrix interface inverts the original matrix. If the matrix cannot be inverted, the new matrix's components are all set to NaN and its is2D property is set to false.Returns DOMMatrix
multiply
-
The
multiply()method of the DOMMatrixReadOnly interface creates and returns a new matrix which is the dot product of the matrix and the otherMatrix parameter. If otherMatrix is omitted, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1. The original matrix is not modified.Parameters
Optionalother: DOMMatrixInit
Returns DOMMatrix
multiplySelf
-
The
multiplySelf()method of the DOMMatrix interface multiplies a matrix by the otherMatrix parameter, computing the dot product of the original matrix and the specified matrix: A⋅B. If no matrix is specified as the multiplier, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1.Parameters
Optionalother: DOMMatrixInit
Returns DOMMatrix
preMultiplySelf
-
The
preMultiplySelf()method of the DOMMatrix interface modifies the matrix by pre-multiplying it with the specified DOMMatrix. This is equivalent to the dot product B⋅A, where matrix A is the source matrix and B is the matrix given as an input to the method. If no matrix is specified as the multiplier, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1.Parameters
Optionalother: DOMMatrixInit
Returns DOMMatrix
rotate
-
The
rotate()method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix around each of its axes by the specified number of degrees. The original matrix is not altered.Parameters
OptionalrotX: numberOptionalrotY: numberOptionalrotZ: number
Returns DOMMatrix
rotateAxisAngle
-
The
rotateAxisAngle()method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix by the given vector and angle. The original matrix is not altered.Parameters
Optionalx: numberOptionaly: numberOptionalz: numberOptionalangle: number
Returns DOMMatrix
rotateAxisAngleSelf
-
The
rotateAxisAngleSelf()method of the DOMMatrix interface is a transformation method that rotates the source matrix by the given vector and angle, returning the altered matrix.Parameters
Optionalx: numberOptionaly: numberOptionalz: numberOptionalangle: number
Returns DOMMatrix
rotateFromVector
-
The
rotateFromVector()method of the DOMMatrixReadOnly interface is returns a new DOMMatrix created by rotating the source matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0. The original matrix is not altered.Parameters
Optionalx: numberOptionaly: number
Returns DOMMatrix
rotateFromVectorSelf
-
The
rotateFromVectorSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0, and the matrix is not altered.Parameters
Optionalx: numberOptionaly: number
Returns DOMMatrix
rotateSelf
-
The
rotateSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It rotates the source matrix around each of its axes by the specified number of degrees and returns the rotated matrix.Parameters
OptionalrotX: numberOptionalrotY: numberOptionalrotZ: number
Returns DOMMatrix
scale
-
scale(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrixThe
scale()method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix with a scale transform applied.Parameters
OptionalscaleX: numberOptionalscaleY: numberOptionalscaleZ: numberOptionaloriginX: numberOptionaloriginY: numberOptionaloriginZ: number
Returns DOMMatrix
scale3d
-
The
scale3d()method of the DOMMatrixReadOnly interface creates a new matrix which is the result of a 3D scale transform being applied to the matrix. It returns a new DOMMatrix created by scaling the source 3d matrix by the given scale factor centered on the origin point specified by the origin parameters, with a default origin of (0, 0, 0). The original matrix is not modified.Parameters
Optionalscale: numberOptionaloriginX: numberOptionaloriginY: numberOptionaloriginZ: number
Returns DOMMatrix
scale3dSelf
-
The
scale3dSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor to all three axes, centered on the given origin, with a default origin of (0, 0, 0), returning the 3D-scaled matrix.Parameters
Optionalscale: numberOptionaloriginX: numberOptionaloriginY: numberOptionaloriginZ: number
Returns DOMMatrix
scaleNonUniform
scaleSelf
-
scaleSelf(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrixThe
scaleSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor, centered on the given origin, with a default origin of (0, 0), returning the scaled matrix.Parameters
OptionalscaleX: numberOptionalscaleY: numberOptionalscaleZ: numberOptionaloriginX: numberOptionaloriginY: numberOptionaloriginZ: number
Returns DOMMatrix
setMatrixValue
-
The
setMatrixValue()method of the DOMMatrix interface replaces the contents of the matrix with the matrix described by the specified transform or transforms, returning itself.Parameters
- transformList: string
Returns DOMMatrix
skewX
-
The
skewX()method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its x-axis. The original matrix is not modified.Parameters
Optionalsx: number
Returns DOMMatrix
skewXSelf
-
The
skewXSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It skews the source matrix by applying the specified skew transformation along the X-axis and returns the skewed matrix.Parameters
Optionalsx: number
Returns DOMMatrix
skewY
-
The
skewY()method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its y-axis. The original matrix is not modified.Parameters
Optionalsy: number
Returns DOMMatrix
skewYSelf
-
The
skewYSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It skews the source matrix by applying the specified skew transformation along the Y-axis and returns the skewed matrix.Parameters
Optionalsy: number
Returns DOMMatrix
toFloat32Array
-
The
toFloat32Array()method of the DOMMatrixReadOnly interface returns a new Float32Array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix. The elements are stored into the array as single-precision floating-point numbers in column-major (colexographical access, or "colex") order. (In other words, down the first column from top to bottom, then the second column, and so forth.)Returns Float32Array<ArrayBuffer>
toFloat64Array
-
The
toFloat64Array()method of the DOMMatrixReadOnly interface returns a new Float64Array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix. The elements are stored into the array as double-precision floating-point numbers in column-major (colexographical access, or "colex") order. (In other words, down the first column from top to bottom, then the second column, and so forth.)Returns Float64Array<ArrayBuffer>
toJSON
-
The
toJSON()method of the DOMMatrixReadOnly interface creates and returns a JSON object. The JSON object includes the 2D matrix elements a through f, the 16 elements of the 4X4 3D matrix, m[1-4][1-4], the boolean is2D property, and the boolean isIdentity property.Returns any
toString
-
Returns string
transformPoint
-
The
transformPointmethod of the DOMMatrixReadOnly interface creates a new DOMPoint object, transforming a specified point by the matrix. Neither the matrix nor the original point are altered.Parameters
Optionalpoint: DOMPointInit
Returns DOMPoint
translate
-
The
translate()method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix with a translation applied.Parameters
Optionaltx: numberOptionalty: numberOptionaltz: number
Returns DOMMatrix
translateSelf
-
The
translateSelf()method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It applies the specified vectors and returns the updated matrix. The default vector is [0, 0, 0].Parameters
Optionaltx: numberOptionalty: numberOptionaltz: number
Returns DOMMatrix
The
DOMMatrixinterface represents 4×4 matrices, suitable for 2D and 3D operations including rotation and translation. It is a mutable version of the DOMMatrixReadOnly interface. The interface is available inside web workers.MDN Reference