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    3D Editor

    Our visual 3D Editor helps you position and preview raw GeoSplats model on a map to get it ready for real use in a web app. Here’s the complete workflow.

    Step 1: Prepare input file

    The current version of 3D Editor supports the upload of pre-trained models in standard Gaussian splats .ply format. πŸ‘‰ How to prepare the splat model

    Step 2: Upload input file

    When you have your splats PLY file ready, upload it here.

    If you prefer the command line or a JS library over visual interface, check out other ways to upload your file.

    Warning

    A PLY file can contain either Gaussian splats or point clouds. We support only Gaussian splats, NOT point clouds. The splats must be uncompressed.

    The uploaded file is automatically processed into a web-optimized splat model. This may take anywhere from minutes to hours, depending on model size and complexity. During processing, you can find your file on page Tiles, section Incomplete uploads.

    Step 3: Edit splat model

    When the upload processing is finished, your splat model is optimized and web-ready, but not yet map-ready. You need to specify where on the map it should appear and in what size. Use the 3D Editor for the job:

    • Georeference your model: Assign a precise geographic location. This is mandatory for adding the model into a map.
    • Transform the geometry: Rotate the model along any axis and adjust its scale to fit accurately in the basemap.

    To open your model in 3D Editor, go to Tiles, click on your splats file and then on Edit model. πŸ‘‰ How to edit and georeference your splat model

    Step 4: Add model to map

    After georeferencing, your model is fully ready and you can integrate it into your web map application using GeoSplats SDK. πŸ‘‰ How to add your splat model to a map

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    3D Editor
    3D Editor