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Interface OES_vertex_array_object
interface OES_vertex_array_object {
VERTEX_ARRAY_BINDING_OES: 34229;
bindVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void;
createVertexArrayOES(): WebGLVertexArrayObjectOES;
deleteVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void;
isVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): boolean;
}
VERTEX_ARRAY_BINDING_OES: 34229;
bindVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void;
createVertexArrayOES(): WebGLVertexArrayObjectOES;
deleteVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void;
isVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): boolean;
}
Index
Methods
bindVertexArrayOES
-
The
OES_vertex_array_object.bindVertexArrayOES()method of the WebGL API binds a passed WebGLVertexArrayObject object to the buffer.Parameters
- arrayObject: WebGLVertexArrayObjectOES | null
Returns void
createVertexArrayOES
-
The
OES_vertex_array_object.createVertexArrayOES()method of the WebGL API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.Returns WebGLVertexArrayObjectOES
deleteVertexArrayOES
-
The
OES_vertex_array_object.deleteVertexArrayOES()method of the WebGL API deletes a given WebGLVertexArrayObject object.Parameters
- arrayObject: WebGLVertexArrayObjectOES | null
Returns void
isVertexArrayOES
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The
OES_vertex_array_object.isVertexArrayOES()method of the WebGL API returns true if the passed object is a WebGLVertexArrayObject object.Parameters
- arrayObject: WebGLVertexArrayObjectOES | null
Returns boolean
The
OES_vertex_array_objectextension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.MDN Reference