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Interface UniformBinder

interface UniformBinder {
    uniformNames: string[];
    getBinding(
        context: Context,
        location: WebGLUniformLocation,
        name: string,
    ): Partial<Uniform<any>>;
    setUniform(
        uniform: Uniform<any>,
        globals: GlobalProperties,
        currentValue: PossiblyEvaluatedPropertyValue<any>,
        uniformName: string,
    ): void;
}
Index

Properties

uniformNames: string[]

Methods

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UniformBinder