Type Alias TerrainData
type TerrainData = {
depthTexture: WebGLTexture;
texture: WebGLTexture;
tile: Tile;
u_depth: number;
u_terrain: number;
u_terrain_dim: number;
u_terrain_exaggeration: number;
u_terrain_matrix: mat4;
u_terrain_unpack: number[];
}
depthTexture: WebGLTexture;
texture: WebGLTexture;
tile: Tile;
u_depth: number;
u_terrain: number;
u_terrain_dim: number;
u_terrain_exaggeration: number;
u_terrain_matrix: mat4;
u_terrain_unpack: number[];
}
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