GL Style Specification
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    Light

    A style’s light property provides a global light source for that style. Since this property is the light used to light extruded features, you will only see visible changes to your map style when modifying this property if you are using extrusions.

    
    "light": {
      "anchor": "viewport",
      "color": "white",
      "intensity": 0.4
    }
    

    anchor

    Optional enum. One of "map", "viewport". Defaults to "viewport".

    Whether extruded geometries are lit relative to the map or viewport.

    "map":

    The position of the light source is aligned to the rotation of the map.

    "viewport":

    The position of the light source is aligned to the rotation of the viewport.

    
    "anchor": "map"
    
    SDK Support MapLibre GL JS Android SDK iOS SDK macOS SDK
    basic functionality >= 0.27.0 >= 5.1.0 >= 3.6.0 >= 0.5.0

    color

    Optional color. Defaults to "#ffffff". Supports interpolateexpressions. Transitionable.

    Color tint for lighting extruded geometries.

    SDK Support MapLibre GL JS Android SDK iOS SDK macOS SDK
    basic functionality >= 0.27.0 >= 5.1.0 >= 3.6.0 >= 0.5.0

    intensity

    Optional number between 0 and 1 inclusive. Defaults to 0.5. Supports interpolateexpressions. Transitionable.

    Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.

    SDK Support MapLibre GL JS Android SDK iOS SDK macOS SDK
    basic functionality >= 0.27.0 >= 5.1.0 >= 3.6.0 >= 0.5.0

    position

    Optional array of numbers. Defaults to [1.15,210,30]. Supports interpolateexpressions. Transitionable.

    Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).

    
    "position": [
      1.5,
      90,
      80
    ]
    
    SDK Support MapLibre GL JS Android SDK iOS SDK macOS SDK
    basic functionality >= 0.27.0 >= 5.1.0 >= 3.6.0 >= 0.5.0

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    GL Style Specification
    Light
    Light