Types and interfaces
Types of interfaces used in the constructors, options and functions of the 3D JS library.
AltitudeReference
About the reference for altitude:
A mesh that is add with the option altitudeReference
being AltitudeReference.GROUND
and an altitude of
10
will always “fly” 10 meters above the ground,
regardless the terrain or the terrain exaggeration.
If the provided altitude were to be a negative number, then it would always be beneath the ground surface by this amount (in meters). This mode is convenient for any item that needs to be positions relatively to the ground: cars, buildings, lap post, etc.
On the other hand, mesh that is add with the option altitudeReference
being
AltitudeReference.MEAN_SEA_LEVEL
and the altitude of
1000
means the item will be at an absolute altitude of 1000 meters (3280 feet)
above the mean sea level. If located in a place where the terrain shows mountains higher than 1000 meters,
then the mesh will be underneath the ground surface and as such not visible.
This mode is more convenient for flying objects such as planes, paraglydings, etc.
as those thend to measure altitude with an absolute reference.
SourceOrientation
Going from the original 3D space the mesh was created in, to the map 3D space:
GenericObject3DOptions
Generic options that apply to both point lights and meshes:
MeshOptions
Options for adding meshes specifically:
PointLightOptions
Options for adding a point light specifically:
ColorRepresentation
The type ColorRepresentation
means the color can be
a number
(such as a hex notation 0xff0000
, for red),
a hex string (such as "#FF0000"
, for red),
or a ThreeJS color (read more about these here).