SDK JS Reference
This reference documents every object and method available in the MapTiler SDK JS. The SDK uses WebGL in the browser to take advantage of hardware graphics acceleration provided by the user’s device.
Objects and methods
Each section describes classes or objects as well as their properties, parameters, methods, and associated events. Many sections also include inline code examples and related resources.
About MapTiler SDK
The SDK allows create interactive maps from vector tiles data (in PBF format) and raster tiles data. Take a look at What are vector tiles and why you should care?
It provides all the functions and data required to fuel a complete web mapping experience: vector tiles, satellite raster tiles, DEM with Terrain RGB, etc. Allows you to tailor the visual appearance of a map: what data to draw, the order to draw it, and how to lay out the data when drawing following the GL style specification.
Under the hood, this SDK is opinionated as it’s being fed by MapTiler Cloud services, but its MapLibre GL JS1 (v4.7.0
) core makes it 100% compatible with other sources. The MapTiler mapping platform provides a number of built-in Map Styles that are integrated into the SDK. These styles use data from the MapTiler tileset.
There is no need to load external plugins for the most basic things like adding common map controls or enabling 3D terrain every time you start a project. All this is built-in, loaded when needed, or exposed with simple functions.
View complete source code on GitHub
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MapLibre GL JS is a open-source web map library based on WebGL. ↩