Sky

The map’s sky configuration.

This definition is still experimental and is under development in maplibre-gl-js.
"sky": {
    "sky-color": "#199EF3",
    "sky-horizon-blend": 0.5,
    "horizon-color": "#ffffff",
    "horizon-fog-blend": 0.5,
    "fog-color": "#0000ff",
    "fog-ground-blend": 0.5,
    "atmosphere-blend": [
        "interpolate",
        ["linear"],
        ["zoom"],
        0,
        1,
        10,
        1,
        12,
        0
    ]
}

sky-color

Optional color. Defaults to #88C6FC. Supports interpolate expressions. Transitionable.

The base color at the horizon.

horizon-color

Optional color. Defaults to #ffffff. Supports interpolate expressions. Transitionable.

The base color at the horizon.

fog-color

Optional color. Defaults to #ffffff. Supports interpolate expressions. Transitionable.

The base color for the fog. Requires 3D terrain.

fog-ground-blend

Optional number in range [0, 1]. Defaults to 0.5. Supports interpolate expressions. Transitionable.

How to blend the fog over the 3D terrain. Where 0 is the map center and 1 is the horizon.

horizon-fog-blend

Optional number in range [0, 1]. Defaults to 0.8. Supports interpolate expressions. Transitionable.

How to blend the fog color and the horizon color. Where 0 is using the horizon color only and 1 is using the fog color only.

sky-horizon-blend

Optional number in range [0, 1]. Defaults to 0.8. Supports interpolate expressions. Transitionable.

How to blend the the sky color and the horizon color. Where 1 is blending the color at the middle of the sky and 0 is not blending at all and using the sky color only.

atmosphere-blend

Optional number in range [0, 1]. Defaults to 0.8. Supports interpolate expressions. Transitionable.

How to blend the atmosphere. Where 1 is visible atmosphere and 0 is hidden. It is best to interpolate this expression when using globe projection.