addChildrenForAccessibility |
open fun addChildrenForAccessibility(outChildren: ArrayList)
|
addExtraDataToAccessibilityNodeInfo |
open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
|
addFocusables |
open fun addFocusables(views: ArrayList, direction: Int)
|
addKeyboardNavigationClusters |
open fun addKeyboardNavigationClusters(views: Collection, direction: Int)
|
addOnAttachStateChangeListener |
open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
|
addOnLayoutChangeListener |
open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
|
addOnUnhandledKeyEventListener |
open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
|
addTouchables |
open fun addTouchables(views: ArrayList)
|
animate |
open fun animate(): ViewPropertyAnimator
|
announceForAccessibility |
open fun announceForAccessibility(text: CharSequence)
|
autofill |
open fun autofill(value: AutofillValue)
|
awakenScrollBars |
open fun awakenScrollBars(): Boolean
|
bringToFront |
open fun bringToFront()
|
buildDrawingCache |
open fun buildDrawingCache()
|
buildLayer |
open fun buildLayer()
|
callOnClick |
open fun callOnClick(): Boolean
|
cancelDragAndDrop |
fun cancelDragAndDrop()
|
cancelLongPress |
open fun cancelLongPress()
|
cancelPendingInputEvents |
fun cancelPendingInputEvents()
|
canResolveLayoutDirection |
open fun canResolveLayoutDirection(): Boolean
|
canResolveTextAlignment |
open fun canResolveTextAlignment(): Boolean
|
canResolveTextDirection |
open fun canResolveTextDirection(): Boolean
|
canScrollHorizontally |
open fun canScrollHorizontally(direction: Int): Boolean
|
canScrollVertically |
open fun canScrollVertically(direction: Int): Boolean
|
checkInputConnectionProxy |
open fun checkInputConnectionProxy(view: View): Boolean
|
clearAnimation |
open fun clearAnimation()
|
clearColorFilter |
fun clearColorFilter()
|
clearFocus |
open fun clearFocus()
|
combineMeasuredStates |
open fun combineMeasuredStates(curState: Int, newState: Int): Int
|
computeHorizontalScrollExtent |
open fun computeHorizontalScrollExtent(): Int
|
computeHorizontalScrollOffset |
open fun computeHorizontalScrollOffset(): Int
|
computeHorizontalScrollRange |
open fun computeHorizontalScrollRange(): Int
|
computeScroll |
open fun computeScroll()
|
computeSystemWindowInsets |
open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
|
computeVerticalScrollExtent |
open fun computeVerticalScrollExtent(): Int
|
computeVerticalScrollOffset |
open fun computeVerticalScrollOffset(): Int
|
computeVerticalScrollRange |
open fun computeVerticalScrollRange(): Int
|
createAccessibilityNodeInfo |
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
|
createContextMenu |
open fun createContextMenu(menu: ContextMenu)
|
destroyDrawingCache |
open fun destroyDrawingCache()
|
dispatchApplyWindowInsets |
open fun dispatchApplyWindowInsets(insets: WindowInsets): WindowInsets
|
dispatchCapturedPointerEvent |
open fun dispatchCapturedPointerEvent(event: MotionEvent): Boolean
|
dispatchConfigurationChanged |
open fun dispatchConfigurationChanged(newConfig: Configuration)
|
dispatchDisplayHint |
open fun dispatchDisplayHint(hint: Int)
|
dispatchDragEvent |
open fun dispatchDragEvent(event: DragEvent): Boolean
|
dispatchDraw |
open fun dispatchDraw(canvas: Canvas)
|
dispatchDrawableHotspotChanged |
open fun dispatchDrawableHotspotChanged(x: Float, y: Float)
|
dispatchFinishTemporaryDetach |
open fun dispatchFinishTemporaryDetach()
|
dispatchGenericFocusedEvent |
open fun dispatchGenericFocusedEvent(event: MotionEvent): Boolean
|
dispatchGenericMotionEvent |
open fun dispatchGenericMotionEvent(event: MotionEvent): Boolean
|
dispatchGenericPointerEvent |
open fun dispatchGenericPointerEvent(event: MotionEvent): Boolean
|
dispatchHoverEvent |
open fun dispatchHoverEvent(event: MotionEvent): Boolean
|
dispatchKeyEvent |
open fun dispatchKeyEvent(event: KeyEvent): Boolean
|
dispatchKeyEventPreIme |
open fun dispatchKeyEventPreIme(event: KeyEvent): Boolean
|
dispatchKeyShortcutEvent |
open fun dispatchKeyShortcutEvent(event: KeyEvent): Boolean
|
dispatchNestedFling |
open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
|
dispatchNestedPreFling |
open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
|
dispatchNestedPrePerformAccessibilityAction |
open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle): Boolean
|
dispatchNestedPreScroll |
open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array, offsetInWindow: Array): Boolean
|
dispatchNestedScroll |
open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array): Boolean
|
dispatchPointerCaptureChanged |
open fun dispatchPointerCaptureChanged(hasCapture: Boolean)
|
dispatchPopulateAccessibilityEvent |
open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
|
dispatchProvideAutofillStructure |
open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
|
dispatchProvideStructure |
open fun dispatchProvideStructure(structure: ViewStructure)
|
dispatchRestoreInstanceState |
open fun dispatchRestoreInstanceState(container: SparseArray)
|
dispatchSaveInstanceState |
open fun dispatchSaveInstanceState(container: SparseArray)
|
dispatchSetActivated |
open fun dispatchSetActivated(activated: Boolean)
|
dispatchSetPressed |
open fun dispatchSetPressed(pressed: Boolean)
|
dispatchSetSelected |
open fun dispatchSetSelected(selected: Boolean)
|
dispatchStartTemporaryDetach |
open fun dispatchStartTemporaryDetach()
|
dispatchSystemUiVisibilityChanged |
open fun dispatchSystemUiVisibilityChanged(visibility: Int)
|
dispatchTouchEvent |
open fun dispatchTouchEvent(event: MotionEvent): Boolean
|
dispatchTrackballEvent |
open fun dispatchTrackballEvent(event: MotionEvent): Boolean
|
dispatchUnhandledMove |
open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
|
dispatchVisibilityChanged |
open fun dispatchVisibilityChanged(changedView: View, visibility: Int)
|
dispatchWindowFocusChanged |
open fun dispatchWindowFocusChanged(hasFocus: Boolean)
|
dispatchWindowSystemUiVisiblityChanged |
open fun dispatchWindowSystemUiVisiblityChanged(visible: Int)
|
dispatchWindowVisibilityChanged |
open fun dispatchWindowVisibilityChanged(visibility: Int)
|
draw |
open fun draw(canvas: Canvas)
|
drawableHotspotChanged |
open fun drawableHotspotChanged(x: Float, y: Float)
|
drawableStateChanged |
open fun drawableStateChanged()
|
fadeCompassViewFacingNorth |
open fun fadeCompassViewFacingNorth(compassFadeFacingNorth: Boolean)
|
findFocus |
open fun findFocus(): View
|
findViewById |
fun <T : View?> findViewById(id: Int): T
|
findViewsWithText |
open fun findViewsWithText(outViews: ArrayList, searched: CharSequence, flags: Int)
|
findViewWithTag |
fun <T : View?> findViewWithTag(tag: Any): T
|
fitSystemWindows |
open fun fitSystemWindows(insets: Rect): Boolean
|
focusSearch |
open fun focusSearch(direction: Int): View
|
forceHasOverlappingRendering |
open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
|
forceLayout |
open fun forceLayout()
|
generateViewId |
open fun generateViewId(): Int
|
getAccessibilityClassName |
open fun getAccessibilityClassName(): CharSequence
|
getAccessibilityLiveRegion |
open fun getAccessibilityLiveRegion(): Int
|
getAccessibilityNodeProvider |
open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
|
getAccessibilityPaneTitle |
open fun getAccessibilityPaneTitle(): CharSequence
|
getAccessibilityTraversalAfter |
open fun getAccessibilityTraversalAfter(): Int
|
getAccessibilityTraversalBefore |
open fun getAccessibilityTraversalBefore(): Int
|
getAdjustViewBounds |
open fun getAdjustViewBounds(): Boolean
|
getAlpha |
open fun getAlpha(): Float
|
getAnimation |
open fun getAnimation(): Animation
|
getApplicationWindowToken |
open fun getApplicationWindowToken(): IBinder
|
getAutofillHints |
open fun getAutofillHints(): Array
|
getAutofillId |
fun getAutofillId(): AutofillId
|
getAutofillType |
open fun getAutofillType(): Int
|
getAutofillValue |
open fun getAutofillValue(): AutofillValue
|
getBackground |
open fun getBackground(): Drawable
|
getBackgroundTintList |
open fun getBackgroundTintList(): ColorStateList
|
getBackgroundTintMode |
open fun getBackgroundTintMode(): PorterDuff.Mode
|
getBaseline |
open fun getBaseline(): Int
|
getBaselineAlignBottom |
open fun getBaselineAlignBottom(): Boolean
|
getBottom |
fun getBottom(): Int
|
getBottomFadingEdgeStrength |
open fun getBottomFadingEdgeStrength(): Float
|
getBottomPaddingOffset |
open fun getBottomPaddingOffset(): Int
|
getCameraDistance |
open fun getCameraDistance(): Float
|
getClipBounds |
open fun getClipBounds(): Rect open fun getClipBounds(outRect: Rect): Boolean
|
getClipToOutline |
fun getClipToOutline(): Boolean
|
getColorFilter |
open fun getColorFilter(): ColorFilter
|
getCompassImage |
open fun getCompassImage(): Drawable Get the current configured CompassView image.
|
getContentDescription |
open fun getContentDescription(): CharSequence
|
getContext |
fun getContext(): Context
|
getContextMenuInfo |
open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
|
getCropToPadding |
open fun getCropToPadding(): Boolean
|
getDefaultFocusHighlightEnabled |
fun getDefaultFocusHighlightEnabled(): Boolean
|
getDefaultSize |
open fun getDefaultSize(size: Int, measureSpec: Int): Int
|
getDisplay |
open fun getDisplay(): Display
|
getDrawable |
open fun getDrawable(): Drawable
|
getDrawableState |
fun getDrawableState(): Array
|
getDrawingCache |
open fun getDrawingCache(): Bitmap
|
getDrawingCacheBackgroundColor |
open fun getDrawingCacheBackgroundColor(): Int
|
getDrawingCacheQuality |
open fun getDrawingCacheQuality(): Int
|
getDrawingRect |
open fun getDrawingRect(outRect: Rect)
|
getDrawingTime |
open fun getDrawingTime(): Long
|
getElevation |
open fun getElevation(): Float
|
getFilterTouchesWhenObscured |
open fun getFilterTouchesWhenObscured(): Boolean
|
getFitsSystemWindows |
open fun getFitsSystemWindows(): Boolean
|
getFocusable |
open fun getFocusable(): Int
|
getFocusables |
open fun getFocusables(direction: Int): ArrayList
|
getFocusedRect |
open fun getFocusedRect(r: Rect)
|
getForeground |
open fun getForeground(): Drawable
|
getForegroundGravity |
open fun getForegroundGravity(): Int
|
getForegroundTintList |
open fun getForegroundTintList(): ColorStateList
|
getForegroundTintMode |
open fun getForegroundTintMode(): PorterDuff.Mode
|
getGlobalVisibleRect |
open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
|
getHandler |
open fun getHandler(): Handler
|
getHasOverlappingRendering |
fun getHasOverlappingRendering(): Boolean
|
getHeight |
fun getHeight(): Int
|
getHitRect |
open fun getHitRect(outRect: Rect)
|
getHorizontalFadingEdgeLength |
open fun getHorizontalFadingEdgeLength(): Int
|
getHorizontalScrollbarHeight |
open fun getHorizontalScrollbarHeight(): Int
|
getId |
open fun getId(): Int
|
getImageAlpha |
open fun getImageAlpha(): Int
|
getImageMatrix |
open fun getImageMatrix(): Matrix
|
getImageTintList |
open fun getImageTintList(): ColorStateList
|
getImageTintMode |
open fun getImageTintMode(): PorterDuff.Mode
|
getImportantForAccessibility |
open fun getImportantForAccessibility(): Int
|
getImportantForAutofill |
open fun getImportantForAutofill(): Int
|
getKeepScreenOn |
open fun getKeepScreenOn(): Boolean
|
getKeyDispatcherState |
open fun getKeyDispatcherState(): KeyEvent.DispatcherState
|
getLabelFor |
open fun getLabelFor(): Int
|
getLayerType |
open fun getLayerType(): Int
|
getLayoutDirection |
open fun getLayoutDirection(): Int
|
getLayoutParams |
open fun getLayoutParams(): ViewGroup.LayoutParams
|
getLeft |
fun getLeft(): Int
|
getLeftFadingEdgeStrength |
open fun getLeftFadingEdgeStrength(): Float
|
getLeftPaddingOffset |
open fun getLeftPaddingOffset(): Int
|
getLocalVisibleRect |
fun getLocalVisibleRect(r: Rect): Boolean
|
getLocationInWindow |
open fun getLocationInWindow(outLocation: Array)
|
getLocationOnScreen |
open fun getLocationOnScreen(outLocation: Array)
|
getMatrix |
open fun getMatrix(): Matrix
|
getMaxHeight |
open fun getMaxHeight(): Int
|
getMaxWidth |
open fun getMaxWidth(): Int
|
getMeasuredHeight |
fun getMeasuredHeight(): Int
|
getMeasuredHeightAndState |
fun getMeasuredHeightAndState(): Int
|
getMeasuredState |
fun getMeasuredState(): Int
|
getMeasuredWidth |
fun getMeasuredWidth(): Int
|
getMeasuredWidthAndState |
fun getMeasuredWidthAndState(): Int
|
getMinimumHeight |
open fun getMinimumHeight(): Int
|
getMinimumWidth |
open fun getMinimumWidth(): Int
|
getNextClusterForwardId |
open fun getNextClusterForwardId(): Int
|
getNextFocusDownId |
open fun getNextFocusDownId(): Int
|
getNextFocusForwardId |
open fun getNextFocusForwardId(): Int
|
getNextFocusLeftId |
open fun getNextFocusLeftId(): Int
|
getNextFocusRightId |
open fun getNextFocusRightId(): Int
|
getNextFocusUpId |
open fun getNextFocusUpId(): Int
|
getOnFocusChangeListener |
open fun getOnFocusChangeListener(): View.OnFocusChangeListener
|
getOutlineAmbientShadowColor |
open fun getOutlineAmbientShadowColor(): Int
|
getOutlineProvider |
open fun getOutlineProvider(): ViewOutlineProvider
|
getOutlineSpotShadowColor |
open fun getOutlineSpotShadowColor(): Int
|
getOverlay |
open fun getOverlay(): ViewOverlay
|
getOverScrollMode |
open fun getOverScrollMode(): Int
|
getPaddingBottom |
open fun getPaddingBottom(): Int
|
getPaddingEnd |
open fun getPaddingEnd(): Int
|
getPaddingLeft |
open fun getPaddingLeft(): Int
|
getPaddingRight |
open fun getPaddingRight(): Int
|
getPaddingStart |
open fun getPaddingStart(): Int
|
getPaddingTop |
open fun getPaddingTop(): Int
|
getParent |
fun getParent(): ViewParent
|
getParentForAccessibility |
open fun getParentForAccessibility(): ViewParent
|
getPivotX |
open fun getPivotX(): Float
|
getPivotY |
open fun getPivotY(): Float
|
getPointerIcon |
open fun getPointerIcon(): PointerIcon
|
getResources |
open fun getResources(): Resources
|
getRevealOnFocusHint |
fun getRevealOnFocusHint(): Boolean
|
getRight |
fun getRight(): Int
|
getRightFadingEdgeStrength |
open fun getRightFadingEdgeStrength(): Float
|
getRightPaddingOffset |
open fun getRightPaddingOffset(): Int
|
getRootView |
open fun getRootView(): View
|
getRootWindowInsets |
open fun getRootWindowInsets(): WindowInsets
|
getRotation |
open fun getRotation(): Float
|
getRotationX |
open fun getRotationX(): Float
|
getRotationY |
open fun getRotationY(): Float
|
getScaleType |
open fun getScaleType(): ImageView.ScaleType
|
getScaleX |
open fun getScaleX(): Float
|
getScaleY |
open fun getScaleY(): Float
|
getScrollBarDefaultDelayBeforeFade |
open fun getScrollBarDefaultDelayBeforeFade(): Int
|
getScrollBarFadeDuration |
open fun getScrollBarFadeDuration(): Int
|
getScrollBarSize |
open fun getScrollBarSize(): Int
|
getScrollBarStyle |
open fun getScrollBarStyle(): Int
|
getScrollIndicators |
open fun getScrollIndicators(): Int
|
getScrollX |
fun getScrollX(): Int
|
getScrollY |
fun getScrollY(): Int
|
getSolidColor |
open fun getSolidColor(): Int
|
getStateListAnimator |
open fun getStateListAnimator(): StateListAnimator
|
getSuggestedMinimumHeight |
open fun getSuggestedMinimumHeight(): Int
|
getSuggestedMinimumWidth |
open fun getSuggestedMinimumWidth(): Int
|
getSystemUiVisibility |
open fun getSystemUiVisibility(): Int
|
getTag |
open fun getTag(): Any
|
getTextAlignment |
open fun getTextAlignment(): Int
|
getTextDirection |
open fun getTextDirection(): Int
|
getTooltipText |
open fun getTooltipText(): CharSequence
|
getTop |
fun getTop(): Int
|
getTopFadingEdgeStrength |
open fun getTopFadingEdgeStrength(): Float
|
getTopPaddingOffset |
open fun getTopPaddingOffset(): Int
|
getTouchables |
open fun getTouchables(): ArrayList
|
getTouchDelegate |
open fun getTouchDelegate(): TouchDelegate
|
getTransitionName |
open fun getTransitionName(): String
|
getTranslationX |
open fun getTranslationX(): Float
|
getTranslationY |
open fun getTranslationY(): Float
|
getTranslationZ |
open fun getTranslationZ(): Float
|
getVerticalFadingEdgeLength |
open fun getVerticalFadingEdgeLength(): Int
|
getVerticalScrollbarPosition |
open fun getVerticalScrollbarPosition(): Int
|
getVerticalScrollbarWidth |
open fun getVerticalScrollbarWidth(): Int
|
getViewTreeObserver |
open fun getViewTreeObserver(): ViewTreeObserver
|
getVisibility |
open fun getVisibility(): Int
|
getWidth |
fun getWidth(): Int
|
getWindowAttachCount |
open fun getWindowAttachCount(): Int
|
getWindowId |
open fun getWindowId(): WindowId
|
getWindowSystemUiVisibility |
open fun getWindowSystemUiVisibility(): Int
|
getWindowToken |
open fun getWindowToken(): IBinder
|
getWindowVisibility |
open fun getWindowVisibility(): Int
|
getWindowVisibleDisplayFrame |
open fun getWindowVisibleDisplayFrame(outRect: Rect)
|
getX |
open fun getX(): Float
|
getY |
open fun getY(): Float
|
getZ |
open fun getZ(): Float
|
hasExplicitFocusable |
open fun hasExplicitFocusable(): Boolean
|
hasFocus |
open fun hasFocus(): Boolean
|
hasFocusable |
open fun hasFocusable(): Boolean
|
hasNestedScrollingParent |
open fun hasNestedScrollingParent(): Boolean
|
hasOnClickListeners |
open fun hasOnClickListeners(): Boolean
|
hasOverlappingRendering |
open fun hasOverlappingRendering(): Boolean
|
hasPointerCapture |
open fun hasPointerCapture(): Boolean
|
hasTransientState |
open fun hasTransientState(): Boolean
|
hasWindowFocus |
open fun hasWindowFocus(): Boolean
|
inflate |
open fun inflate(context: Context, resource: Int, root: ViewGroup): View
|
injectCompassAnimationListener |
open fun injectCompassAnimationListener(compassAnimationListener: MapboxMap.OnCompassAnimationListener)
|
invalidate |
open fun invalidate(dirty: Rect)
|
invalidateDrawable |
open fun invalidateDrawable(dr: Drawable)
|
invalidateOutline |
open fun invalidateOutline()
|
isAccessibilityFocused |
open fun isAccessibilityFocused(): Boolean
|
isAccessibilityHeading |
open fun isAccessibilityHeading(): Boolean
|
isActivated |
open fun isActivated(): Boolean
|
isAttachedToWindow |
open fun isAttachedToWindow(): Boolean
|
isClickable |
open fun isClickable(): Boolean
|
isContextClickable |
open fun isContextClickable(): Boolean
|
isDirty |
open fun isDirty(): Boolean
|
isDrawingCacheEnabled |
open fun isDrawingCacheEnabled(): Boolean
|
isDuplicateParentStateEnabled |
open fun isDuplicateParentStateEnabled(): Boolean
|
isEnabled |
open fun isEnabled(): Boolean
|
isFacingNorth |
open fun isFacingNorth(): Boolean
|
isFadeCompassViewFacingNorth |
open fun isFadeCompassViewFacingNorth(): Boolean
|
isFocusable |
fun isFocusable(): Boolean
|
isFocusableInTouchMode |
fun isFocusableInTouchMode(): Boolean
|
isFocused |
open fun isFocused(): Boolean
|
isFocusedByDefault |
fun isFocusedByDefault(): Boolean
|
isHapticFeedbackEnabled |
open fun isHapticFeedbackEnabled(): Boolean
|
isHardwareAccelerated |
open fun isHardwareAccelerated(): Boolean
|
isHidden |
open fun isHidden(): Boolean
|
isHorizontalFadingEdgeEnabled |
open fun isHorizontalFadingEdgeEnabled(): Boolean
|
isHorizontalScrollBarEnabled |
open fun isHorizontalScrollBarEnabled(): Boolean
|
isHovered |
open fun isHovered(): Boolean
|
isImportantForAccessibility |
open fun isImportantForAccessibility(): Boolean
|
isImportantForAutofill |
fun isImportantForAutofill(): Boolean
|
isInEditMode |
open fun isInEditMode(): Boolean
|
isInLayout |
open fun isInLayout(): Boolean
|
isInTouchMode |
open fun isInTouchMode(): Boolean
|
isKeyboardNavigationCluster |
fun isKeyboardNavigationCluster(): Boolean
|
isLaidOut |
open fun isLaidOut(): Boolean
|
isLayoutDirectionResolved |
open fun isLayoutDirectionResolved(): Boolean
|
isLayoutRequested |
open fun isLayoutRequested(): Boolean
|
isLongClickable |
open fun isLongClickable(): Boolean
|
isNestedScrollingEnabled |
open fun isNestedScrollingEnabled(): Boolean
|
isOpaque |
open fun isOpaque(): Boolean
|
isPaddingOffsetRequired |
open fun isPaddingOffsetRequired(): Boolean
|
isPaddingRelative |
open fun isPaddingRelative(): Boolean
|
isPivotSet |
open fun isPivotSet(): Boolean
|
isPressed |
open fun isPressed(): Boolean
|
isSaveEnabled |
open fun isSaveEnabled(): Boolean
|
isSaveFromParentEnabled |
open fun isSaveFromParentEnabled(): Boolean
|
isScreenReaderFocusable |
open fun isScreenReaderFocusable(): Boolean
|
isScrollbarFadingEnabled |
open fun isScrollbarFadingEnabled(): Boolean
|
isScrollContainer |
open fun isScrollContainer(): Boolean
|
isSelected |
open fun isSelected(): Boolean
|
isShown |
open fun isShown(): Boolean
|
isSoundEffectsEnabled |
open fun isSoundEffectsEnabled(): Boolean
|
isTemporarilyDetached |
fun isTemporarilyDetached(): Boolean
|
isTextAlignmentResolved |
open fun isTextAlignmentResolved(): Boolean
|
isTextDirectionResolved |
open fun isTextDirectionResolved(): Boolean
|
isVerticalFadingEdgeEnabled |
open fun isVerticalFadingEdgeEnabled(): Boolean
|
isVerticalScrollBarEnabled |
open fun isVerticalScrollBarEnabled(): Boolean
|
isVisibleToUserForAutofill |
open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
|
jumpDrawablesToCurrentState |
open fun jumpDrawablesToCurrentState()
|
keyboardNavigationClusterSearch |
open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
|
layout |
open fun layout(l: Int, t: Int, r: Int, b: Int)
|
measure |
fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
|
mergeDrawableStates |
open fun mergeDrawableStates(baseState: Array, additionalState: Array): Array
|
offsetLeftAndRight |
open fun offsetLeftAndRight(offset: Int)
|
offsetTopAndBottom |
open fun offsetTopAndBottom(offset: Int)
|
onAnimationEnd |
open fun onAnimationEnd()
|
onAnimationStart |
open fun onAnimationStart()
|
onApplyWindowInsets |
open fun onApplyWindowInsets(insets: WindowInsets): WindowInsets
|
onAttachedToWindow |
open fun onAttachedToWindow()
|
onCancelPendingInputEvents |
open fun onCancelPendingInputEvents()
|
onCapturedPointerEvent |
open fun onCapturedPointerEvent(event: MotionEvent): Boolean
|
onCheckIsTextEditor |
open fun onCheckIsTextEditor(): Boolean
|
onConfigurationChanged |
open fun onConfigurationChanged(newConfig: Configuration)
|
onCreateContextMenu |
open fun onCreateContextMenu(menu: ContextMenu)
|
onCreateDrawableState |
open fun onCreateDrawableState(extraSpace: Int): Array
|
onCreateInputConnection |
open fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection
|
onDetachedFromWindow |
open fun onDetachedFromWindow()
|
onDisplayHint |
open fun onDisplayHint(hint: Int)
|
onDragEvent |
open fun onDragEvent(event: DragEvent): Boolean
|
onDraw |
open fun onDraw(canvas: Canvas)
|
onDrawForeground |
open fun onDrawForeground(canvas: Canvas)
|
onDrawScrollBars |
fun onDrawScrollBars(canvas: Canvas)
|
onFilterTouchEventForSecurity |
open fun onFilterTouchEventForSecurity(event: MotionEvent): Boolean
|
onFinishInflate |
open fun onFinishInflate()
|
onFinishTemporaryDetach |
open fun onFinishTemporaryDetach()
|
onFocusChanged |
open fun onFocusChanged(gainFocus: Boolean, direction: Int, previouslyFocusedRect: Rect)
|
onGenericMotionEvent |
open fun onGenericMotionEvent(event: MotionEvent): Boolean
|
onHoverChanged |
open fun onHoverChanged(hovered: Boolean)
|
onHoverEvent |
open fun onHoverEvent(event: MotionEvent): Boolean
|
onInitializeAccessibilityEvent |
open fun onInitializeAccessibilityEvent(event: AccessibilityEvent)
|
onInitializeAccessibilityNodeInfo |
open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo)
|
onKeyDown |
open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
|
onKeyLongPress |
open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
|
onKeyMultiple |
open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
|
onKeyPreIme |
open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
|
onKeyShortcut |
open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
|
onKeyUp |
open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
|
onLayout |
open fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int)
|
onMeasure |
open fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int)
|
onOverScrolled |
open fun onOverScrolled(scrollX: Int, scrollY: Int, clampedX: Boolean, clampedY: Boolean)
|
onPointerCaptureChange |
open fun onPointerCaptureChange(hasCapture: Boolean)
|
onPopulateAccessibilityEvent |
open fun onPopulateAccessibilityEvent(event: AccessibilityEvent)
|
onProvideAutofillStructure |
open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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onProvideAutofillVirtualStructure |
open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
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onProvideStructure |
open fun onProvideStructure(structure: ViewStructure)
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onProvideVirtualStructure |
open fun onProvideVirtualStructure(structure: ViewStructure)
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onResolvePointerIcon |
open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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onRestoreInstanceState |
open fun onRestoreInstanceState(state: Parcelable)
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onRtlPropertiesChanged |
open fun onRtlPropertiesChanged(layoutDirection: Int)
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onSaveInstanceState |
open fun onSaveInstanceState(): Parcelable
|
onScreenStateChanged |
open fun onScreenStateChanged(screenState: Int)
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onScrollChanged |
open fun onScrollChanged(l: Int, t: Int, oldl: Int, oldt: Int)
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onSetAlpha |
open fun onSetAlpha(alpha: Int): Boolean
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onSizeChanged |
open fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int)
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onStartTemporaryDetach |
open fun onStartTemporaryDetach()
|
onTouchEvent |
open fun onTouchEvent(event: MotionEvent): Boolean
|
onTrackballEvent |
open fun onTrackballEvent(event: MotionEvent): Boolean
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onVisibilityAggregated |
open fun onVisibilityAggregated(isVisible: Boolean)
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onVisibilityChanged |
open fun onVisibilityChanged(changedView: View, visibility: Int)
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onWindowFocusChanged |
open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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onWindowSystemUiVisibilityChanged |
open fun onWindowSystemUiVisibilityChanged(visible: Int)
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onWindowVisibilityChanged |
open fun onWindowVisibilityChanged(visibility: Int)
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overScrollBy |
open fun overScrollBy(deltaX: Int, deltaY: Int, scrollX: Int, scrollY: Int, scrollRangeX: Int, scrollRangeY: Int, maxOverScrollX: Int, maxOverScrollY: Int, isTouchEvent: Boolean): Boolean
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performAccessibilityAction |
open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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performClick |
open fun performClick(): Boolean
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performContextClick |
open fun performContextClick(x: Float, y: Float): Boolean
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performHapticFeedback |
open fun performHapticFeedback(feedbackConstant: Int): Boolean
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performLongClick |
open fun performLongClick(): Boolean
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playSoundEffect |
open fun playSoundEffect(soundConstant: Int)
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post |
open fun post(action: Runnable): Boolean
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postDelayed |
open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
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postInvalidate |
open fun postInvalidate()
|
postInvalidateDelayed |
open fun postInvalidateDelayed(delayMilliseconds: Long)
|
postInvalidateOnAnimation |
open fun postInvalidateOnAnimation()
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postOnAnimation |
open fun postOnAnimation(action: Runnable)
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postOnAnimationDelayed |
open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
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refreshDrawableState |
open fun refreshDrawableState()
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releasePointerCapture |
open fun releasePointerCapture()
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removeCallbacks |
open fun removeCallbacks(action: Runnable): Boolean
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removeOnAttachStateChangeListener |
open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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removeOnLayoutChangeListener |
open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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removeOnUnhandledKeyEventListener |
open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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requestApplyInsets |
open fun requestApplyInsets()
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requestFitSystemWindows |
open fun requestFitSystemWindows()
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requestFocus |
fun requestFocus(): Boolean
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requestFocusFromTouch |
fun requestFocusFromTouch(): Boolean
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requestLayout |
open fun requestLayout()
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requestPointerCapture |
open fun requestPointerCapture()
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requestRectangleOnScreen |
open fun requestRectangleOnScreen(rectangle: Rect): Boolean
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requestUnbufferedDispatch |
fun requestUnbufferedDispatch(event: MotionEvent)
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requireViewById |
fun <T : View?> requireViewById(id: Int): T
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resetAnimation |
open fun resetAnimation()
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resetPivot |
open fun resetPivot()
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resolveSize |
open fun resolveSize(size: Int, measureSpec: Int): Int
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resolveSizeAndState |
open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
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restoreDefaultFocus |
open fun restoreDefaultFocus(): Boolean
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restoreHierarchyState |
open fun restoreHierarchyState(container: SparseArray)
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run |
open fun run() abstract fun run()
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saveHierarchyState |
open fun saveHierarchyState(container: SparseArray)
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scheduleDrawable |
open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
|
scrollBy |
open fun scrollBy(x: Int, y: Int)
|
scrollTo |
open fun scrollTo(x: Int, y: Int)
|
sendAccessibilityEvent |
open fun sendAccessibilityEvent(eventType: Int)
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sendAccessibilityEventUnchecked |
open fun sendAccessibilityEventUnchecked(event: AccessibilityEvent)
|
setAccessibilityDelegate |
open fun setAccessibilityDelegate(delegate: View.AccessibilityDelegate)
|
setAccessibilityHeading |
open fun setAccessibilityHeading(isHeading: Boolean)
|
setAccessibilityLiveRegion |
open fun setAccessibilityLiveRegion(mode: Int)
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setAccessibilityPaneTitle |
open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
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setAccessibilityTraversalAfter |
open fun setAccessibilityTraversalAfter(afterId: Int)
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setAccessibilityTraversalBefore |
open fun setAccessibilityTraversalBefore(beforeId: Int)
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setActivated |
open fun setActivated(activated: Boolean)
|
setAdjustViewBounds |
open fun setAdjustViewBounds(adjustViewBounds: Boolean)
|
setAlpha |
open fun setAlpha(alpha: Int)
|
setAnimation |
open fun setAnimation(animation: Animation)
|
setAutofillHints |
open fun setAutofillHints(autofillHints: Array)
|
setAutofillId |
open fun setAutofillId(id: AutofillId)
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setBackground |
open fun setBackground(background: Drawable)
|
setBackgroundColor |
open fun setBackgroundColor(color: Int)
|
setBackgroundDrawable |
open fun setBackgroundDrawable(background: Drawable)
|
setBackgroundResource |
open fun setBackgroundResource(resid: Int)
|
setBackgroundTintList |
open fun setBackgroundTintList(tint: ColorStateList)
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setBackgroundTintMode |
open fun setBackgroundTintMode(tintMode: PorterDuff.Mode)
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setBaseline |
open fun setBaseline(baseline: Int)
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setBaselineAlignBottom |
open fun setBaselineAlignBottom(aligned: Boolean)
|
setBottom |
fun setBottom(bottom: Int)
|
setCameraDistance |
open fun setCameraDistance(distance: Float)
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setClickable |
open fun setClickable(clickable: Boolean)
|
setClipBounds |
open fun setClipBounds(clipBounds: Rect)
|
setClipToOutline |
open fun setClipToOutline(clipToOutline: Boolean)
|
setColorFilter |
fun setColorFilter(color: Int, mode: PorterDuff.Mode)
|
setCompassImage |
open fun setCompassImage(compass: Drawable) Set the CompassView image.
|
setContentDescription |
open fun setContentDescription(contentDescription: CharSequence)
|
setContextClickable |
open fun setContextClickable(contextClickable: Boolean)
|
setCropToPadding |
open fun setCropToPadding(cropToPadding: Boolean)
|
setDefaultFocusHighlightEnabled |
open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
|
setDrawingCacheBackgroundColor |
open fun setDrawingCacheBackgroundColor(color: Int)
|
setDrawingCacheEnabled |
open fun setDrawingCacheEnabled(enabled: Boolean)
|
setDrawingCacheQuality |
open fun setDrawingCacheQuality(quality: Int)
|
setDuplicateParentStateEnabled |
open fun setDuplicateParentStateEnabled(enabled: Boolean)
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setElevation |
open fun setElevation(elevation: Float)
|
setEnabled |
open fun setEnabled(enabled: Boolean) open fun setEnabled(enabled: Boolean)
|
setFadingEdgeLength |
open fun setFadingEdgeLength(length: Int)
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setFilterTouchesWhenObscured |
open fun setFilterTouchesWhenObscured(enabled: Boolean)
|
setFitsSystemWindows |
open fun setFitsSystemWindows(fitSystemWindows: Boolean)
|
setFocusable |
open fun setFocusable(focusable: Boolean)
|
setFocusableInTouchMode |
open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
|
setFocusedByDefault |
open fun setFocusedByDefault(isFocusedByDefault: Boolean)
|
setForeground |
open fun setForeground(foreground: Drawable)
|
setForegroundGravity |
open fun setForegroundGravity(gravity: Int)
|
setForegroundTintList |
open fun setForegroundTintList(tint: ColorStateList)
|
setForegroundTintMode |
open fun setForegroundTintMode(tintMode: PorterDuff.Mode)
|
setFrame |
open fun setFrame(l: Int, t: Int, r: Int, b: Int): Boolean
|
setHapticFeedbackEnabled |
open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
|
setHasTransientState |
open fun setHasTransientState(hasTransientState: Boolean)
|
setHorizontalFadingEdgeEnabled |
open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
|
setHorizontalScrollBarEnabled |
open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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setHovered |
open fun setHovered(hovered: Boolean)
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setId |
open fun setId(id: Int)
|
setImageAlpha |
open fun setImageAlpha(alpha: Int)
|
setImageBitmap |
open fun setImageBitmap(bm: Bitmap)
|
setImageDrawable |
open fun setImageDrawable(drawable: Drawable)
|
setImageIcon |
open fun setImageIcon(icon: Icon)
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setImageLevel |
open fun setImageLevel(level: Int)
|
setImageMatrix |
open fun setImageMatrix(matrix: Matrix)
|
setImageResource |
open fun setImageResource(resId: Int)
|
setImageState |
open fun setImageState(state: Array, merge: Boolean)
|
setImageTintList |
open fun setImageTintList(tint: ColorStateList)
|
setImageTintMode |
open fun setImageTintMode(tintMode: PorterDuff.Mode)
|
setImageURI |
open fun setImageURI(uri: Uri)
|
setImportantForAccessibility |
open fun setImportantForAccessibility(mode: Int)
|
setImportantForAutofill |
open fun setImportantForAutofill(mode: Int)
|
setKeepScreenOn |
open fun setKeepScreenOn(keepScreenOn: Boolean)
|
setKeyboardNavigationCluster |
open fun setKeyboardNavigationCluster(isCluster: Boolean)
|
setLabelFor |
open fun setLabelFor(id: Int)
|
setLayerPaint |
open fun setLayerPaint(paint: Paint)
|
setLayerType |
open fun setLayerType(layerType: Int, paint: Paint)
|
setLayoutDirection |
open fun setLayoutDirection(layoutDirection: Int)
|
setLayoutParams |
open fun setLayoutParams(params: ViewGroup.LayoutParams)
|
setLeft |
fun setLeft(left: Int)
|
setLongClickable |
open fun setLongClickable(longClickable: Boolean)
|
setMaxHeight |
open fun setMaxHeight(maxHeight: Int)
|
setMaxWidth |
open fun setMaxWidth(maxWidth: Int)
|
setMeasuredDimension |
fun setMeasuredDimension(measuredWidth: Int, measuredHeight: Int)
|
setMinimumHeight |
open fun setMinimumHeight(minHeight: Int)
|
setMinimumWidth |
open fun setMinimumWidth(minWidth: Int)
|
setNestedScrollingEnabled |
open fun setNestedScrollingEnabled(enabled: Boolean)
|
setNextClusterForwardId |
open fun setNextClusterForwardId(nextClusterForwardId: Int)
|
setNextFocusDownId |
open fun setNextFocusDownId(nextFocusDownId: Int)
|
setNextFocusForwardId |
open fun setNextFocusForwardId(nextFocusForwardId: Int)
|
setNextFocusLeftId |
open fun setNextFocusLeftId(nextFocusLeftId: Int)
|
setNextFocusRightId |
open fun setNextFocusRightId(nextFocusRightId: Int)
|
setNextFocusUpId |
open fun setNextFocusUpId(nextFocusUpId: Int)
|
setOnApplyWindowInsetsListener |
open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener)
|
setOnCapturedPointerListener |
open fun setOnCapturedPointerListener(l: View.OnCapturedPointerListener)
|
setOnClickListener |
open fun setOnClickListener(l: View.OnClickListener)
|
setOnContextClickListener |
open fun setOnContextClickListener(l: View.OnContextClickListener)
|
setOnCreateContextMenuListener |
open fun setOnCreateContextMenuListener(l: View.OnCreateContextMenuListener)
|
setOnDragListener |
open fun setOnDragListener(l: View.OnDragListener)
|
setOnFocusChangeListener |
open fun setOnFocusChangeListener(l: View.OnFocusChangeListener)
|
setOnGenericMotionListener |
open fun setOnGenericMotionListener(l: View.OnGenericMotionListener)
|
setOnHoverListener |
open fun setOnHoverListener(l: View.OnHoverListener)
|
setOnKeyListener |
open fun setOnKeyListener(l: View.OnKeyListener)
|
setOnLongClickListener |
open fun setOnLongClickListener(l: View.OnLongClickListener)
|
setOnScrollChangeListener |
open fun setOnScrollChangeListener(l: View.OnScrollChangeListener)
|
setOnSystemUiVisibilityChangeListener |
open fun setOnSystemUiVisibilityChangeListener(l: View.OnSystemUiVisibilityChangeListener)
|
setOnTouchListener |
open fun setOnTouchListener(l: View.OnTouchListener)
|
setOutlineAmbientShadowColor |
open fun setOutlineAmbientShadowColor(color: Int)
|
setOutlineProvider |
open fun setOutlineProvider(provider: ViewOutlineProvider)
|
setOutlineSpotShadowColor |
open fun setOutlineSpotShadowColor(color: Int)
|
setOverScrollMode |
open fun setOverScrollMode(overScrollMode: Int)
|
setPadding |
open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
|
setPaddingRelative |
open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
|
setPivotX |
open fun setPivotX(pivotX: Float)
|
setPivotY |
open fun setPivotY(pivotY: Float)
|
setPointerIcon |
open fun setPointerIcon(pointerIcon: PointerIcon)
|
setPressed |
open fun setPressed(pressed: Boolean)
|
setRevealOnFocusHint |
fun setRevealOnFocusHint(revealOnFocus: Boolean)
|
setRight |
fun setRight(right: Int)
|
setRotation |
open fun setRotation(rotation: Float)
|
setRotationX |
open fun setRotationX(rotationX: Float)
|
setRotationY |
open fun setRotationY(rotationY: Float)
|
setSaveEnabled |
open fun setSaveEnabled(enabled: Boolean)
|
setSaveFromParentEnabled |
open fun setSaveFromParentEnabled(enabled: Boolean)
|
setScaleType |
open fun setScaleType(scaleType: ImageView.ScaleType)
|
setScaleX |
open fun setScaleX(scaleX: Float)
|
setScaleY |
open fun setScaleY(scaleY: Float)
|
setScreenReaderFocusable |
open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
|
setScrollBarDefaultDelayBeforeFade |
open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
|
setScrollBarFadeDuration |
open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
|
setScrollbarFadingEnabled |
open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
|
setScrollBarSize |
open fun setScrollBarSize(scrollBarSize: Int)
|
setScrollBarStyle |
open fun setScrollBarStyle(style: Int)
|
setScrollContainer |
open fun setScrollContainer(isScrollContainer: Boolean)
|
setScrollIndicators |
open fun setScrollIndicators(indicators: Int)
|
setScrollX |
open fun setScrollX(value: Int)
|
setScrollY |
open fun setScrollY(value: Int)
|
setSelected |
open fun setSelected(selected: Boolean)
|
setSoundEffectsEnabled |
open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
|
setStateListAnimator |
open fun setStateListAnimator(stateListAnimator: StateListAnimator)
|
setSystemUiVisibility |
open fun setSystemUiVisibility(visibility: Int)
|
setTag |
open fun setTag(tag: Any)
|
setTextAlignment |
open fun setTextAlignment(textAlignment: Int)
|
setTextDirection |
open fun setTextDirection(textDirection: Int)
|
setTooltipText |
open fun setTooltipText(tooltipText: CharSequence)
|
setTop |
fun setTop(top: Int)
|
setTouchDelegate |
open fun setTouchDelegate(delegate: TouchDelegate)
|
setTransitionName |
fun setTransitionName(transitionName: String)
|
setTranslationX |
open fun setTranslationX(translationX: Float)
|
setTranslationY |
open fun setTranslationY(translationY: Float)
|
setTranslationZ |
open fun setTranslationZ(translationZ: Float)
|
setVerticalFadingEdgeEnabled |
open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
|
setVerticalScrollBarEnabled |
open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
|
setVerticalScrollbarPosition |
open fun setVerticalScrollbarPosition(position: Int)
|
setVisibility |
open fun setVisibility(visibility: Int)
|
setWillNotCacheDrawing |
open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
|
setWillNotDraw |
open fun setWillNotDraw(willNotDraw: Boolean)
|
setX |
open fun setX(x: Float)
|
setY |
open fun setY(y: Float)
|
setZ |
open fun setZ(z: Float)
|
showContextMenu |
open fun showContextMenu(): Boolean
|
startActionMode |
open fun startActionMode(callback: ActionMode.Callback): ActionMode
|
startAnimation |
open fun startAnimation(animation: Animation)
|
startDrag |
fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
|
startDragAndDrop |
fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
|
startNestedScroll |
open fun startNestedScroll(axes: Int): Boolean
|
stopNestedScroll |
open fun stopNestedScroll()
|
toString |
open fun toString(): String
|
unscheduleDrawable |
open fun unscheduleDrawable(who: Drawable, what: Runnable)
|
update |
open fun update(bearing: Double) Updates the direction of the compass.
|
updateDragShadow |
fun updateDragShadow(shadowBuilder: View.DragShadowBuilder)
|
verifyDrawable |
open fun verifyDrawable(dr: Drawable): Boolean
|
willNotCacheDrawing |
open fun willNotCacheDrawing(): Boolean
|
willNotDraw |
open fun willNotDraw(): Boolean
|