Properties and options

SDK JS's global properties and options that you can access while initializing your map or accessing information about its status.

addProtocol

Adds a custom load resource function that will be called when using a URL that starts with a custom url schema. This will happen in the main thread, and workers might call it if they don't know how to handle the protocol. The example below will be triggered for custom:// urls defined in the sources list in the style definitions. The function passed will receive the request parameters and should return with the resulting resource, for example a pbf vector tile, non-compressed, represented as ArrayBuffer.

Example

Parameters

customProtocol(string)the protocol to hook, for example 'custom'
loadFn(AddProtocolAction)the function to use when trying to fetch a tile specified by the customProtocol

addSourceType

Adds a custom source type, making it available for use with Map.addSource.

Parameters

name(string) The name of the source type; source definition objects use this name in the {type: ...} field.
SourceType(SourceClass)

clearPrewarmedResources

Clears up resources that have previously been created by maptilersdk.prewarm(). Note that this is typically not necessary. You should only call this function if you expect the user of your app to not return to a Map view at any point in your application.

Example

getMaxParallelImageRequests

Gets the maximum number of images (raster tiles, sprites, icons) to load in parallel, which affects performance in raster-heavy maps. 16 by default.

Example

Returns

number: Number of parallel requests currently configured.

getRTLTextPluginStatus

Gets the map's RTL text plugin status. The status can be unavailable (i.e. not requested or removed), loading, loaded or error. If the status is loaded and the plugin is requested again, an error will be thrown.

Example

getVersion

Returns the package version of the library.

Example

getWorkerCount

Gets the number of web workers instantiated on a page with GL JS maps. By default, workerCount is 1 except for Safari browser where it is set to half the number of CPU cores (capped at 3). Make sure to set this property before creating any map instances for it to have effect.

Example

Returns

number: Number of workers currently configured.

getWorkerUrl

Gets the worker url

Returns

string: The worker url.

importScriptInWorkers

Allows loading javascript code in the worker thread. Note that since this is using some very internal classes and flows it is considered experimental and can break at any point.

It can be useful for the following examples:
  1. Using self.addProtocol in the worker thread - note that you might need to also register the protocol on the main thread.
  2. Using self.registerWorkerSource(workerSource: WorkerSource) to register a worker source, which sould come with addSourceType usually
  3. Using self.actor.registerMessageHandler to override some internal worker operations

Example

Parameters

workerUrl(string) The worker url e.g. a url of a javascript file to load in the worker

Returns

Promise<void[]>

prewarm

Initializes resources like WebWorkers that can be shared across maps to lower load times in some situations. maptilersdk.workerUrl and maptilersdk.workerCount, if being used, must be set before prewarm() is called to have an effect.

By default, the lifecycle of these resources is managed automatically, and they are lazily initialized when a Map is first created. By invoking prewarm(), these resources will be created ahead of time, and will not be cleared when the last Map is removed from the page. This allows them to be re-used by new Map instances that are created later. They can be manually cleared by calling maptilersdk.clearPrewarmedResources(). This is only necessary if your web page remains active but stops using maps altogether.

This is primarily useful when using GL-JS maps in a single page app, wherein a user would navigate between various views that can cause Map instances to constantly be created and destroyed.

Example

removeProtocol

Removes a previously added protocol

Example

Parameters

customProtocol(string)the custom protocol to remove registration for

setMaxParallelImageRequests

Sets the maximum number of images (raster tiles, sprites, icons) to load in parallel, which affects performance in raster-heavy maps. 16 by default.

Example

Parameters

numRequests(number) The maximum number of images to load in parallel.

setRTLTextPlugin

Sets the map's RTL text plugin. Necessary for supporting the Arabic and Hebrew languages, which are written right-to-left.

Example

Parameters

pluginURL(string)URL pointing to the MapLibre RTL text plugin source.
callback(Function)Called with an error argument if there is an error.
lazy(boolean)If set to true , maplibregl will defer loading the plugin until rtl text is encountered, rtl text will then be rendered only after the plugin finishes loading.

setWorkerCount

Sets the number of web workers instantiated on a page with GL JS maps. By default, workerCount is 1 except for Safari browser where it is set to half the number of CPU cores (capped at 3). Make sure to set this property before creating any map instances for it to have effect.

Example

Parameters

count(number) The number of workers.

setWorkerUrl

Sets the worker url

Parameters

value(string) The worker url.

clearStorage

Clears browser storage used by this library. Using this method flushes the SDK JS tile cache that is managed by this library. Tiles may still be cached by the browser in some cases.

This API is supported on browsers where the Cache API is supported and enabled. This includes all major browsers when pages are served over https://, except Internet Explorer and Edge Mobile.

When called in unsupported browsers or environments (private or incognito mode), the callback will be called with an error argument.

Example

Parameters

callback(Function)Called with an error argument if there is an error.

AnimationOptions

Options common to map movement methods that involve animation, such as Map#panBy and Map#easeTo, controlling the duration and easing function of the animation. All properties are optional.

Properties

duration(number): The animation's duration, measured in milliseconds.
easing(Function): A function taking a time in the range 0..1 and returning a number where 0 is the initial state and 1 is the final state. Default is a bezier-curve function with control points (0.25, 0.1) and (0.25, 1). Example:
offset(PointLike): of the target center relative to real map container center at the end of animation.
animate(boolean): If false , no animation will occur.
essential(boolean): If true , then the animation is considered essential and will not be affected by prefers-reduced-motion .

CameraOptions

Options common to Map#jumpTo, Map#easeTo, and Map#flyTo, controlling the desired location, zoom, bearing, and pitch of the camera. All properties are optional, and when a property is omitted, the current camera value for that property will remain unchanged.

Example

Properties

center(LngLatLike): The desired center.
zoom(number): The desired zoom level.
bearing(number): The desired bearing in degrees. The bearing is the compass direction that is "up". For example, bearing: 90 orients the map so that east is up.
pitch(number): The desired pitch in degrees. The pitch is the angle towards the horizon measured in degrees with a range between 0 and 60 degrees. For example, pitch: 0 provides the appearance of looking straight down at the map, while pitch: 60 tilts the user's perspective towards the horizon. Increasing the pitch value is often used to display 3D objects.
around(LngLatLike): If zoom is specified, around determines the point around which the zoom is centered.
padding(PaddingOptions): Dimensions in pixels applied on each side of the viewport for shifting the vanishing point.

PaddingOptions

Options for setting padding on calls to methods such as Map#fitBounds, Map#fitScreenCoordinates, and Map#setPadding. Adjust these options to set the amount of padding in pixels added to the edges of the canvas. Set a uniform padding on all edges or individual values for each edge. All properties of this object must be non-negative integers.

Example

Properties

top(number)
bottom(number)
right(number)
left(number)

Static Members

RequestParameters

A RequestParameters object to be returned from Map.options.transformRequest callbacks.

Example

Properties

url(string): The URL to be requested.
headers(Object): The headers to be sent with the request.
method(string): Request method 'GET' | 'POST' | 'PUT' .
body(string): Request body.
type(string): Response body type to be returned 'string' | 'json' | 'arrayBuffer' .
credentials(string): 'same-origin'|'include' Use 'include' to send cookies with cross-origin requests.
collectResourceTiming(boolean): If true, Resource Timing API information will be collected for these transformed requests and returned in a resourceTiming property of relevant data events.

StyleImageInterface

Interface for dynamically generated style images. This is a specification for implementers to model: it is not an exported method or class.

Images implementing this interface can be redrawn for every frame. They can be used to animate icons and patterns or make them respond to user input. Style images can implement a StyleImageInterface#render method. The method is called every frame and can be used to update the image.

Example

Methods

CustomLayerInterface

Interface for custom style layers. This is a specification for implementers to model: it is not an exported method or class.

Custom layers allow a user to render directly into the map's GL context using the map's camera. These layers can be added between any regular layers using Map#addLayer.

Custom layers must have a unique id and must have the type of "custom". They must implement render and may implement prerender, onAdd and onRemove. They can trigger rendering using Map#triggerRepaint and they should appropriately handle Map.event:webglcontextlost and Map.event:webglcontextrestored.

The renderingMode property controls whether the layer is treated as a "2d" or "3d" map layer. Use:

  • "renderingMode": "3d" to use the depth buffer and share it with other layers
  • "renderingMode": "2d" to add a layer with no depth. If you need to use the depth buffer for a "2d" layer you must use an offscreen framebuffer and CustomLayerInterface#prerender

Example

Methods

Reference documentation of MapTiler SDK JS, an extension of MapLibre GL JS