MGLMapDebugMaskOptions

enum MGLMapDebugMaskOptions {}

Options for enabling debugging features in an MGLMapView instance.

MGLMapDebugTileBoundariesMask

Edges of tile boundaries are shown as thick, red lines to help diagnose tile clipping issues.

Declaration

Objective-C

MGLMapDebugTileBoundariesMask = 1 << 1

Swift

static var tileBoundariesMask: MGLMapDebugMaskOptions { get }

MGLMapDebugTileInfoMask

Each tile shows its tile coordinate (x/y/z) in the upper-left corner.

Declaration

Objective-C

MGLMapDebugTileInfoMask = 1 << 2

Swift

static var tileInfoMask: MGLMapDebugMaskOptions { get }

MGLMapDebugTimestampsMask

Each tile shows a timestamp indicating when it was loaded.

Declaration

Objective-C

MGLMapDebugTimestampsMask = 1 << 3

Swift

static var timestampsMask: MGLMapDebugMaskOptions { get }

MGLMapDebugCollisionBoxesMask

Edges of glyphs and symbols are shown as faint, green lines to help diagnose collision and label placement issues.

Declaration

Objective-C

MGLMapDebugCollisionBoxesMask = 1 << 4

Swift

static var collisionBoxesMask: MGLMapDebugMaskOptions { get }

MGLMapDebugOverdrawVisualizationMask

Each drawing operation is replaced by a translucent fill. Overlapping drawing operations appear more prominent to help diagnose overdrawing. - note: This option does nothing in Release builds of the SDK.

Declaration

Objective-C

MGLMapDebugOverdrawVisualizationMask = 1 << 5

Swift

static var overdrawVisualizationMask: MGLMapDebugMaskOptions { get }
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