---
title: "Style properties types | Gl style specification"
description: "Overview of data types used in MapTiler GL style specifications."
---

> For AI agents: a documentation index is available at [/llms.txt](https://docs.maptiler.com/llms.txt). Markdown versions of all pages are available by appending .md to any URL.

# Style properties types

A GL style contains values of various types, most commonly as values for the style properties of a layer.

## Color

The `color` type is a color in the [sRGB color space](https://en.wikipedia.org/wiki/SRGB). Colors are JSON strings in a variety of permitted formats: HTML-style hex values, RGB, RGBA, HSL, and HSLA. Predefined HTML colors names, like `yellow` and `blue`, are also permitted.

```json
{
    "line-color": "#ff0",
    "line-color": "#ffff00",
    "line-color": "rgb(255, 255, 0)",
    "line-color": "rgba(255, 255, 0, 1)",
    "line-color": "hsl(100, 50%, 50%)",
    "line-color": "hsla(100, 50%, 50%, 1)",
    "line-color": "yellow"
}
```

Especially of note is the support for HSL, which can be [easier to reason about than RGB](https://mothereffinghsl.com/).

## Formatted

The `formatted` type is a string broken into sections annotated with separate formatting options.

```json
{
    "text-field": ["format",
        "foo", { "font-scale": 1.2 },
        "bar", { "font-scale": 0.8 }
    ]
}
```

## ResolvedImage

The `resolvedImage` type is an image (e.g., an icon or pattern) which is used in a layer. An input to the `image` expression operator is checked against the current map style to see if it is available to be rendered or not, and the result is returned in the `resolvedImage` type. This approach allows developers to define a series of images which the map can fall back to if previous images are not found, which cannot be achieved by providing, for example, `icon-image` with a plain string (because multiple strings cannot be supplied to `icon-image` and multiple images cannot be defined in a string).

```json
{
    "icon-image": ["coalesce", ["image", "myImage"], ["image", "fallbackImage"]]
}
```

## String

A string is text. In GL styles, strings are in quotes.

```json
{
    "source": "mySource"
}
```

## Boolean

Boolean means yes or no, so it accepts the values `true` or `false`.

```json
{
    "fill-enabled": true
}
```

## Number

A number value, often an integer or floating point (decimal number). Written without quotes.

```json
{
    "text-size": 24
}
```

## Array

Arrays are comma-separated lists of one or more numbers in a specific order. For example, they’re used in line dash arrays, in which the numbers specify intervals of line, break, and line again. If an array is used as an argument in an expression, the array must be wrapped in a `literal` expression.

```json
{
    "line-dasharray": [2, 4]
}

{
    "circle-color": ["in", 1, ["literal", [1, 2, 3]]]
}
```

## Enum

An Enum is a special data type that enables for a variable to be a set of predefined constants. The variable must be equal to one of the values that have been predefined for it.

```json
{
    "scheme": "tms"
}

{
    "encoding": "terrarium"
}
```

Look at the allowed values in the attribute definition. Ex. [raster-dem encoding](../sources/#encoding)

## PromoteId

A property to use as a feature id (for feature state). Either a property name, or an object of the form `{<sourceLayer>: <propertyName>}`. If specified as a string for a vector tile source, the same property is used across all its source layers.

## ProjectionDefinition

The `projection` is used to configure which projection to use for the map.

There are currently two projections implemented.

-   `mercator` - [Web Mercator projection](https://en.wikipedia.org/wiki/Web_Mercator_projection)
-   `vertical-perspective` - [Vertical Perspective projection](https://en.wikipedia.org/wiki/General_Perspective_projection)

And the following [presets](#use-a-projection-preset)

The `projection` output sent to the renderer is always of the shape:

`[from, to, transition]: [string, string, number]`

-   `from` is the projection of lower zoom level
-   `to` is the projection of higher zoom level
-   `transition` is the interpolation value, going from 0 to 1, with 0 being in the `from` projection, and 1 being in the `to` projection.

In case `from` and `to` are equal, the `transition` will have no effect.

### Step between projection at discrete zoom levels

Use a `camera expression`, to discretely `step` between projections at certain zoom levels.

```json
type: ["step", ["zoom"],
    "vertical-perspective",
    11, "mercator"
]

output at zoom 10.9: "vertical-perspective"
output at zoom 11.0: "vertical-perspective"
output at zoom 11.1: "mercator"
```

### Animate between different projections based on zoom level

Use a `camera expression`, to animate between projections based on zoom, using `interpolate` function. The example below will yield an adaptive globe that interpolates from `vertical-perspective` to `mercator` between zoom 10 and 12.

```json
type: ["interpolate", ["linear"], ["zoom"],
    10,"vertical-perspective",
    12,"mercator"
]

output at zoom 9.9:  "vertical-perspective"
output at zoom 11:   ["vertical-perspective", "mercator", 0.5]
output at zoom 12:   ["vertical-perspective", "mercator", 1]
output at zoom 12.1: "mercator"
```

### Provide a `projection`

```json
type: ["vertical-perspective", "mercator", 0.7]
```

### Use a projection preset

There are also additional presets that yield commonly used expressions:

| Preset | Full value | Description |
| --- | --- | --- |
| globe | `["interpolate", ["linear"], ["zoom"], 10, "vertical-perspective", 12, "mercator"]` | Adaptive globe: interpolates from vertical-perspective to mercator projection between zoom levels 10 and 12. |
